You have to figure everything out for yourself. I’ve also been hit through walls and off platforms by some brutish enemies, and if you’re new to the genre, Torchlight II does nothing to educate you on its systems. Enemies just fall to the floor without it feeling like you’ve actually hit them, and it’s not unusual for your character to swing their weapon in the wrong direction like a maniac because they’re not quite sure which enemy to target the one right in front of them, or one halfway across the screen. It all adds up to make melee combat in Torchlight II uneventful and a bit messy. Melee combat just doesn’t have the same impact as it does in Diablo III, and targeting specific enemies is more of a chore. You’ll have to do some tinkering to get it just right, and you’ll also probably have to turn your TV volume up a bit more than normal.Īnd there are other issues, too. But if you increase it too much it drowns out the game’s dialogue, which is already set at 100%. You won’t be able to hear the game’s music, so you’ll head into the settings and see that it’s set to about 20%. The audio balance is awful by default, too. There’s been times where the game has become a slideshow for around 10 seconds or more for no reason whatsoever, which is pretty annoying. I’ve experienced some terrible framerate drops playing on Xbox One X. On console, Torchlight II has its fair share of problems, though. Though whichever pet you choose, they’re actually useful, not like the hired help available in Diablo III. While you choose from a range of pets to accompany you at the outset of your journey, you can change their form for a while by feeding them fish. Other things I like about Torchlight II include the fact that you can learn spells irrespective of your class, its soundtrack is absolutely wonderful, even though many tracks sounds like they are just ripped out of Diablo II, and its pets are pretty great. Some items have sockets, too, in which you can place embers and other small items to infer additional effects. Items are colour-coded according to their rarity, just as you’d expect, and you can also enchant your favourite items to make them even more useful. And of course, there are mountains of loot for you to collect. Its four available character classes are quite interesting, for example, even though they still fit into your typical archetypes. I mean, I still wish you could distribute skill points from the beginning, but I don’t miss having having to buy stacks of scrolls and potions just to get by.īeing essentially Diablo II but with 3D graphics of a cartoony nature, there is still a lot to like about Torchlight II. I’ve come to love many of the changes implemented in Diablo III over time though. Torchlight II plays just how I’d expect Diablo III to play if Blizzard hadn’t shaken up the formula a little. And so are town portal scrolls, identification scrolls, and potions that you can buy and exploit. The manual skill point distribution that was ditched for Diablo III? It’s here. In many ways, Torchlight II is the sequel to Diablo II that I wanted. And a less than stellar port job doesn’t help, either. Now, however, it’s starting to feel a bit old. I’ve been playing it on Xbox One, and honestly, when it was released seven years ago, it would have blown me away. Previously only available on PC, Torchlight II is now available on pretty much everything. Despite loving loot-filled action RPGs such as Diablo, I’ve never played Torchlight II.
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